Case study · VR game
VR Goalkeeper: a VR football game for a brand activation
Delivered for Coca-Cola
A headset football game where the player defends the goal. Built for a queue: short rounds, instant restart, and a score the crowd can read from outside the stand.

Players step into the goal and face a sequence of shots, diving for saves with their own hands rather than a controller stick. Rounds are deliberately short so a queue keeps moving, and the round ends on a clean number the host can call out.
The build targets standalone headsets, so there is no PC, no tether and no operator laptop in the middle of the stand. A staff member can reset between players with a single action, which matters far more on a busy floor than any graphical feature.
What we built
- Game design and mechanic tuning for short activation sessions
- VR development for standalone headsets
- Brand integration across the goal, ball, environment and score UI
- Operator flow: reset, session length and hand-off between players
Formats
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