01
Invisible by default
White-label is the normal mode, not an upgrade.
The build ships under your agency’s name. We are not in the credits, not in the UI, not in the client deck, and we will not publish the project or name the end client without your written go-ahead.
02
NDA before the brief
Signed first, then we look at anything.
Send your agency’s NDA and it comes back signed, or ask and one will be sent over. Pitch material stays with the people pitching it.
03
Pitch support
A playable prototype beats a slide describing a game.
Something the room can hold and play changes how a pitch lands, and it is a far smaller piece of work than a full build. Tell us the pitch date and you will get a straight answer on what is achievable by then.
04
Rough concepts welcome
A sketch and a deadline is a normal starting point.
We can work from a finished creative deck, or help shape the mechanic while the concept is still moving. Bringing us in early usually makes the idea cheaper to build, not more expensive.
05
One technical contact
You are not managing a pool of freelancers.
The person who scopes the project is the person who builds it and the person you message when something changes two days before install.
06
International delivery
Software travels; hardware stays local.
Builds are delivered, installed and updated remotely, and run on kit supplied by you, the exhibition contractor or a local production partner. That keeps a project viable in a city we are not standing in.