Service · 04
Motion-tracked and camera games for brand activations
The visitor is the controller.
What it is
Motion & camera experiences, built white-label for agencies.
Camera and sensor-driven interaction for activations where a screen alone is not enough. Nothing to hold, nothing to hand over between players, and a spectacle that reads from across a hall.
With nothing to hold or wipe down between players, the queue moves faster and the player becomes part of the show for everyone watching. It suits big screens and LED walls, where a crowd forms around whoever is playing.
What we build
- Body tracking
- Motion tracking
- Camera-based interaction
- Sensor experiences
- Gesture games
- Large LED-screen interactive games
Where it fits
- LED walls and large projections
- Gesture games and body tracking
- Activations where hand-over or hygiene is a problem
- Spectacles meant to draw a crowd
Questions agencies ask
Can you stay invisible to our client?
Yes. Most work arrives this way. The game ships under your agency’s name, we do not appear in the credits, the UI or the client’s deck, and we will not publish the work without your written go-ahead.
Do you supply hardware?
We are a software studio. Screens, headsets, PCs, sensors and rigging are normally supplied by you, the exhibition contractor or a local production partner. We specify exactly what is needed, build against it and support the install.
We only have a rough concept. Is that too early?
No. A sketched idea and a deadline is a normal starting point. We can work from a finished creative deck, or help shape the mechanic before the concept is locked.
Other formats
Got a brief that needs something interactive?
Send the concept, the deadline and the constraints. You will get an honest answer about what is achievable in the time available, including when the answer is that it is not.