Brand integration
Your client’s art direction inside the game, not a logo dropped in a corner. Environment, UI, score presentation and tone.
Services
Interactify is the technical half of an interactive activation. Below is the full range, described by what the visitor actually does rather than by the engine underneath it.
Choosing the format
A headset is not automatically better than a QR code. The format follows the constraint — how many people, how long they have, what is already in the stand build, and what the client needs to walk away with.
Every build includes
Your client’s art direction inside the game, not a logo dropped in a corner. Environment, UI, score presentation and tone.
Reset between players, session length, attract loop and a state a host can recover from without calling anyone.
Scores, competition modes and lead capture where the brief calls for them, designed into the flow rather than interrupting it.
Tested on the hardware being used on site — the actual headset, the actual touchscreen, the phones the audience will bring.
What happens when the network drops, a player walks away mid-round, or someone puts the headset down in the wrong place.
Setup instructions your on-site team can follow, plus support through the run of the show.
Process
Describe the activation — the space, the audience, the dwell time and the deadline. Recommending the format is part of the job, not a separate engagement.