
Penalty Shootout
Delivered for ARADA
A penalty shootout played with a real ball against a projected goal — one player on the turf, everyone else watching.
Service · 03
Built for a stand: short rounds, fast reset, readable from a distance.
What it is
Software for the screens already in the build — touch tables, kiosks, totems and the main LED wall. Designed around queue behaviour and a host who needs to move people through without troubleshooting.
A stand game has seconds to make sense to someone walking past, and a host who has to move a queue through it all day. Rounds are short, the reset is one action, and the score reads from across the aisle. Registration can sit inside the game instead of on a clipboard.
What we build
Where it fits
Delivered

Delivered for ARADA
A penalty shootout played with a real ball against a projected goal — one player on the turf, everyone else watching.
Delivered for KAMA Capital
A VR slicing game for a trading firm’s stand where the score is a live candle chart: slice gold, Bitcoin and oil and the price climbs; hit a bad trade and it prints red. Players registered by QR code, so the stand left with a lead list.
Questions agencies ask
Yes. Most work arrives this way. The game ships under your agency’s name, we do not appear in the credits, the UI or the client’s deck, and we will not publish the work without your written go-ahead.
We are a software studio. Screens, headsets, PCs, sensors and rigging are normally supplied by you, the exhibition contractor or a local production partner. We specify exactly what is needed, build against it and support the install.
Worldwide. Builds are delivered, installed and updated remotely, so an activation can run wherever your client needs it and nothing waits on a shipment. Where a project genuinely needs someone on site, that is arranged per project.
Other formats
Send the concept, the deadline and the constraints. You will get an honest answer about what is achievable in the time available, including when the answer is that it is not.