Service · 05

Custom event software and installations for Windows

When the brief will not fit in a browser tab.

Start a project See the work

What it is

PC & custom software, built white-label for agencies.

Bespoke Windows applications for installations that need full graphical performance, direct hardware access, or to keep running reliably for the length of a show with no network to depend on.

Some activations need a whole PC: high-end graphics, cameras, printers, sensors or controllers wired straight into the software, and no reliance on venue wi-fi. These run as dedicated applications built for the exact hardware on the stand.

What we build

  • Custom Windows event games
  • Installations
  • Bespoke event software
  • Hardware-integrated software
  • Offline-capable builds

Where it fits

  • Installations with cameras, printers or sensors
  • High-end real-time graphics
  • Shows with no reliable network
  • Hardware supplied by your production partner

Delivered

Work in this format

The AI Photo Booth kiosk and its photo printer installed at an Emirati Women’s Day event in Abu Dhabi.

04 AI experience

AI Photobooth

Delivered for the Department of Culture and Tourism, Abu Dhabi

Custom photobooth software that transforms a visitor portrait through an AI image pipeline and prints the result on the spot.

01 VR game

Trading Ninja

Delivered for KAMA Capital

A VR slicing game for a trading firm’s stand where the score is a live candle chart: slice gold, Bitcoin and oil and the price climbs; hit a bad trade and it prints red. Players registered by QR code, so the stand left with a lead list.

Questions agencies ask

Can you stay invisible to our client?

Yes. Most work arrives this way. The game ships under your agency’s name, we do not appear in the credits, the UI or the client’s deck, and we will not publish the work without your written go-ahead.

Do you supply hardware?

We are a software studio. Screens, headsets, PCs, sensors and rigging are normally supplied by you, the exhibition contractor or a local production partner. We specify exactly what is needed, build against it and support the install.

Who owns the finished game?

Ownership of the delivered build is agreed in writing at the start, and the default is that it belongs to you or your client. Nothing is held hostage.

Other formats

Got a brief that needs something interactive?

Send the concept, the deadline and the constraints. You will get an honest answer about what is achievable in the time available, including when the answer is that it is not.